Aside from nostalgia for pumping
quarters into Final Fight at the Pizza Hut my Grandpa would take me
to after school for a personal pan pizza, I managed to beat the
arcade version of the game this year.
Its simple, even for its genre, but it
still holds up. The SNES exclusive Final Fight 3 adds a ton of
features, like more playable characters, combos, the ability to dash,
and even a super move meter.
Then epiphany hit. Beat-em-ups are, at
their core, pulp adventures.
A group of individuals numbering
between one and at most six take to the streets to right a wrong. The
world, or at least the city, needs saving. A lot of times, its the
female love interest who gets kidnapped and its up to the hero and
his friends to save her (Streets of Rage 2 remixes this by having it
be one of the male protagonists of the first game be the one
kidnapped).
Double Dragon establishes the hero's
motivation with maximum efficiency. A woman (Marian) is surrounded on
a street by a mean looking gang. One of them walks up to her, slugs
her in the gut, throws her over his shoulder, and carries her off.
Mission Start. Ten seconds of backstory
is all you need to know. Action, romance, and morality (because good
dudes don't sucker punch women and carry them off).
Or take Final Fight. The newly-elected
mayor of Metro City gets a call from the Mad Gear gang. They've
kidnapped his daughter Jessica to extort his cooperation.
Since the mayor is Mike Haggar, the
response is swift and decisive. He strips off his shirt and
personally takes to the streets to suplex and pile driver anyone who
gets in his way. Oh yes, I forgot to mention that he's a former
professional wrestler. And this predates Jesse Ventura's
governorship.
Sounds insane, right? Sure, but its
memorable, and Haggar's
design, moveset and moustache are so iconic that he's the poster boy
of the franchise and the only one to be playable in every Final Fight
game. He's even made it into two Marvel Vs Capcom games.
Joining
him are Cody, Jessica's boyfriend and the heroic everyman-type of
protagonist, as well as Guy, Cody's friend and a ninja (because 1989), who has no
emotional investment in the proceedings and only joins in because
its the right thing to do.
Technological
limitations had an effect on storytelling back then, but even so,
that works for Beat-Em-Ups, which boil the story down into the minimal background required to invest you into going from left to right across a screen and literally beating everything you meet into a pulp.
You want a deep story? There's lots of RPGs to scratch that itch.
You want to play through an action movie? Memorable character designs that fit into gameplay archetypes taking on the world? Killer soundtracks? Eating fully cooked turkey you found in wooden crate?
Don't actually do that last one.
You want a deep story? There's lots of RPGs to scratch that itch.
You want to play through an action movie? Memorable character designs that fit into gameplay archetypes taking on the world? Killer soundtracks? Eating fully cooked turkey you found in wooden crate?
Don't actually do that last one.
Hell yeah, its pulp.
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