Mitsuteru
Yokoyama had fantastic success with Tetsujin
28-go,
and with the manga and show wrapping up in 1966, a brand new manga
series was produced in 1967: Giant
Robo.
Manga artist Satoru Ozawa (of Blue
Submarine No. 6
fame) was a major collaborator on the first parts of the Giant Robo
manga.
The
story follows young Daisaku Kusama as he gets caught up in the
schemes of the villainous organization Big Fire, where he
subsequently escapes with a robot designated GR-1, more simply known
as Giant Robo. Taking the fight to Big Fire, Daisaku and GR-1 battle
other robots like the aquatic GR-2 and airborne GR-3. Notably, the
GR-2 robot has an attack where it can fire its fists at an enemy, a
milestone in the genre, and the Rocket Punch will become a big deal
later on.
Giant
Robo's design is evolved from the portly Tetsujin-28, featuring a
fitter, more “chiseled” physique, and an Egyptian style head. The
Japanese wiki mentions that Ultraman and Daimajin, both
from 1966, were major influences on the design. In addition to flight
and immense strength, Giant Robo was equipped with more ranged
weapons than Tetsujin, including finger guns. Like Tetsujin, Giant
Robo requires someone to control it from the outside. To avoid
Tetsujin's problem of anyone in possession of the controller being
able to operate the robot, Giant Robo is keyed to Daisaku's voice and
will only obey him.
Now's
a good time to briefly touch on a series that is extremely important
to the development of super robots, especially live-action versions:
Ultraman.
The brainchild of Godzilla
creator Eiji Tsuburaya, Ultraman took the concept of monsters running
around wrecking miniature sets and applied superheroes to them. The
result was 1966's Ultraman, a pseudo-spinoff of weird tales/sci-fi
creature feature Ultra Q. Ultraman was a benevolent alien who came to
protect the Earth from giant monsters (much like 50's heroes Super
Giant and Prince of Space) and was assisted by a support team of
heroic humans. Unlike mecha, Ultraman is not a robot but a dude who
can grow to giant size to take the monsters on head-on, and the
trappings of support teams and alien invasions would play a huge part
in the evolution of Mecha. Ultraman also has a staggering number of
entries in its series and a deep, deep lore that is outside the scope
of this project, but it will touch on it occasionally, and soon.
As
for Daimajin, that was a trilogy of period films produced in 1966 by
Daiei (the Gamera
studio) where a giant stone statue would come to life and wreak havoc
on evil warlords and villages.
The
manga series was successful enough to warrant a television
adaptation, only instead of anime, it would be live-action, and it
would shift away from the spy thriller aspects into a spy thriller
with alien invasion elements.
Daisaku's
plot is mostly the same, only now he joins a law enforcement group
called Unicorn in order to fight Big Fire, which is now the brain
child of the alien Emperor Guillotine, who naturally intends to
conquer Earth. The show ran for 26 episodes from October 1967 to
April 1968. Like Tetsujin-28 Go, Giant Robo would also
get dubbed and broadcast in America, as Johnny Sokko and his
Flying Robot. After an initial broadcast in 1969, the show would
be in American syndication into the 1980s. In 1970, a bunch of
episodes of Johnny Sokko would be cut together into a TV movie
called Voyage into Space. For the US release, Big Fire would
be renamed to “The Gargoyle Gang,” along with all the other
characters, but the plot is basically the same.
Whereas
the ending of the manga is open-ended for further adventures, the
show features a pretty definitive conclusion. Emperor Guillotine
attempts to use his atomic body to destroy the Earth in final gambit,
and Giant Robo defies Daisaku's commands in order to sacrifice
himself to fly the emperor into space, where they collide with a
meteor and explode.
Next
time on Shin Super Robot Sunday: The Eighth Wonder of the World.
Sources:
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