Showing posts with label Anime. Show all posts
Showing posts with label Anime. Show all posts

Sunday, May 17, 2020

Shin Super Robot Sunday: Mazinger Z



Throughout the course of this survey, giant robots have appeared in two forms: an enemy to be defeated by the hero, and a powerful external sidekick to the hero. 

Mazinger Z would add an entirely new dynamic to the Mecha genre. 

Go Nagai, the pen name of Kiyoshi Nagai, began working as a manga artist in the 1960s. In 1968, he was invited to be a contributor to the very first issue of Weekly Shōnen Jump (intended as a competitor to the already successful Weekly Shōnen Magazine and Weekly Shōnen Sunday magazines aimed at teenage boys). His contribution was Harenchi Gakuen (Shameless School) a high school sex comedy series that inadvertently created the ecchi genre of manga. Controversial at the time, it proved to be a big success for Nagai, because if there's anything teenage boys like, its sex jokes and boobs. Despite outraged PTO groups, the series would eventually spawn multiple live action and animated adaptations, and the success of the comic allowed Nagai to start up Dynamic Productions in 1969 to manage his business relations and contracts, and it evolved into a kind of studio, with Ken Ishikawa joining the same year as an assistant and becoming a major manga artist in his own right (more on him in a later entry).

     

In June of 1972, Nagai's Devilman manga began, and in July an anime based on it began airing. A horror-action series that would become one of his flagship franchises, the anime was significantly toned down for television. The same year, on October second, Mazinger Z debuted in Weekly Shōnen Jump and a subsequent anime series from Toei Animation would begin airing on December third. 

 

A fan of Astro Boy and Tetsujin 28-go, Nagai added a significant twist to Mecha. The hero, a teenage boy instead of an adolescent or young adult, would pilot the robot from inside as a kind of alter ego. Giant heroes fighting monsters were not new. Giant robots with pilots were not new. Teenage heroes were not new. Combining all three of those element together was new. The pilot was now the superhero, and the giant robot was his costume. The Super Robot had arrived.

     

The hero in question is one Kouji Kabuto, a motorcyle riding average teenager with a kid brother Shiro, living with his grandfather Juzo Kabuto. Juzo is a scientist, and has been secretly building a giant robot, Mazinger Z, to combat the coming threat of Dr. Hell, a former colleague who went mad after discovering the ancient ruins of the Mycenae Empire and their mechanical beasts. 

Dr. Hell makes a power play to assassinate Dr. Kabuto, and succeeds, but not before Juzo gives Kouji control of the 18 meter (59 ft) tall robot, telling him he can have the power of a god or a devil with the robot. Without any training, Kouji's first attempts to pilot the robot are disastrous, until he teams up with Professor Gennosuke Yumi, the leader of the Photon Power Laboratory and former colleague of Juzo, and Yumi's tempestous daughter, Sayaka.

     

Sayaka has her own robot, first the Aphrodite A and later the Diana A, and Kouji is later joined by high school rival/biker/braggart/comic relief Boss, who gets his own robot later, the comical Boss Borot. 

Kouji fights his way through Dr. Hell's army of mechanical beasts and the mad scientist's lieutenants like Baron Ashura (a man and a woman merged together through bizarre superscience into a literal half-man half-woman), Count Brocken (a Nazi officer with a monocle whose body carries around his disembodied head), and the anime exclusive Viscount Pygman (a muscular tribal warrior with the upper torso of a pygmy where the head would normally be). 

Dr. Hell's into some weird stuff.

     

The manga and anime would bake a number of story tropes directly into the genre. Kouji is a hot-blooded hero with more courage than sense, which gets him into, and subsequently, out of danger. Sayaka is equally hot-blooded and she and Kouji bicker constantly, mixing arguments where they slap each other with moments of genuine care for each other. Kouji calls out most of his attacks, with his most signature move, the rocket punch (itself drawn from Giant Robo) becoming a signature element in mecha stories moving forward. Mazinger Z gets an upgrade partway through the series (the Jet Scrander, which allows him to fly). Sayaka gets an entire new robot after the Aphrodite A is trashed too many times. Not to mention things like a super metal alloy that allows the robot to survive punishing combat, and the oppai missiles, which are literal boob missiles. 

Mazinger Z was a smash success. The manga would run in both Weekly Shōnen Jump and Boken Oh (another shōnen magazine) until 1947.The anime itself would air for a staggering 92 episodes, concluding in September of 1974. Mazinger Z toys brought a new level of merchandising synergy to an animated franchise, The anime industry, which was in a general decline at the time, would rev up in response to the success of Mazinger, and the Super Robot boom of the 70s would follow.

     

Mazinger Z would see significant overseas success, as well. The show was exceptionally popular in Spanish speaking regions, from Spain to Mexico. So popular, that in the 1980s, a 40ft tall statue was built in Tarragona, Spain at the entrance of a planned suburban development. The suburb never materialized, but the statue still stands. 

     

In the US, a cut down version would be aired in Hawaii with an English dub for about 30 episodes. Notably, it had an English version of the theme song sung by the original singer, Isao Sasaki.

     


The anime would see a second release in 1985 as the heavily edited Tranzor Z, by Three B. Productions Ltd. Only 65 of the 92 episodes were aired, and everyone's names were Americanized, which was typical for the era. Hence, Kouji Kabuto became Tommy Davis, and so on. 


Releases of the actual show have been hard to come by over the years, with an infamously bad Hong Kong subtitle lovingly referred to as the "Crabstick Sub" as one of the few ways to watch the show in the past. In 2013, Discotek Media announced a Western DVD release for the series (along with other Go Nagai-created series like Devilman and Cutie Honey).

     

As the functional equivalent of Superman for the Super Robot genre, Mazinger Z has become a staple of the Super Robot Wars series of crossover strategy games from Banpresto. Super Robot Wars deserves its own entry because of how complicated it can get, but in brief, its a long-running series of tactical strategy games (in the vein of Fire Emblem and Final Fantasy Tactics) that features multiple Mecha series and their plotlines colliding in a crossover storyline. Mazinger, in one form or another, has appeared in every installment of Super Robot Wars, not counting the Original Generations series (again, its complicated).

     

Its not an exaggeration to say that Mazinger Z was a sea change for Mecha as a genre. Its success led to an immediate shift in giant robot storytelling and most subsequent Mecha series were an imiation or reaction to the kind of stories Mazinger Z was telling. This includes the birth of the Real Robot genre at the end of the 1970s. 



Go Nagai hit a goldmine with a combination of pure heroism, cool robots, freaky monsters, and beautiful women.

     

Next time on Shin Super Robot Sunday: Mitsuteru Yokoyama returns. Again.


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Sunday, April 19, 2020

Shin Super Robot Sunday: Astroganger


The first full-color animated giant robot anime debuted on October 4, 1972: Astroganger, from an up and coming studio founded by former employees of Toei Animation and Osamu Tezuka's Mushi Production called Knack Productions.


  

Astrongager is notable for not being based on an existing manga (unlike Testujin 28-go), and follows the adventures of Kantaro Hoshi, a young boy who comes into possession of the eponymous giant sentient robot made of “living metal”: Astroganger (or Ganga for short). It turns out his deceased mother, Maya, was an alien scientist who fled her planet's destruction by the evil alien race known as the Blasters. She and her husband, Dr. Hoshi, built the robot to protect against the Blasters should they ever make Earth their next target. 

Naturally, the Blasters make Earth their target, and Kantaro learns the secret of his heritage and teams up with the robot to defend his planet.

  

Astroganger himself is a 40 meter (131 ft) tall blue and red robot with a flesh-colored, expressive face. With no onboard weapons, he fights spaceships and enemy robots in hand-to-hand combat and can fly (similar to Tetsujin 28). Unlike Tetsujin, Ganga can talk, think, and feel pain. When the robot is summoned, Kantaro merges with the badge/gem on Ganga's chest, enhancing the robot with human reflexes and intelligence. 

The show would see international releases in Korea, Italy (as Astroganga), Spain (as Astro Gungar), and in the Middle East (as Jongar), where it seems have been quite popular.

(This is a fan tribute remake of the show's opening) 

The show ran for a modest 26 episodes, but was immediately overshadowed by the show we'll look at next time, and largely became forgotten, aside from a few curiosities.



In 2017, an animated .gif of Ganga running toward an enemy turned into meme. Also in 2017, a deluxe (read: expensive) Soul of Chogokin style figure was released in Medicom's Carbotix line.


Weird memes and expensive collectibles aside, the most surprising Astroganger news is the most recent. On April 10 of 2020 (nine days before this post was written in an amazing bit of coincidental timing), Discotek Media announced that Astroganger would see a release of the entire series on a Standard Definition Blu Ray with English subtitles on June 30, 2020. 


Knack Productions would go on to a long history in anime, working with many major figures in the industry, including other super robot shows. However the studio earned a reputation for lower quality work, especially with Chargeman Ken!, a non-super robot show about alien invasions being fended off by a child hero with notoriously low budget animation.

  

Next time on Shin Super Robot Sunday: The Golden Age of Super Robots begins with a man named Go.

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Sunday, March 15, 2020

Shin Super Robot Sunday: The Flying Phantom Ship



By 1969, Japan had advanced quite far in terms of animation. Especially when a studio would put real effort behind a project, such as when Toei Animation released Sora Tobu Yuureisen in July of that year. Known in English as The Flying Phantom Ship or The Flying Ghost Ship, the film is a 60 minute full-color adventure into suspense, conspiracies, and super science with a few important creators involved. 


Like most anime of the era, it was an adaptation of a manga. In this case, the 1960 manga of the same name by Shotaro Ishinomori. Ishinomori began his career in the 1950s and was an assistant of Osamu Tezuka's for a time before establishing a name for himself in the 60s and 70s with Cyborg 009, Kikaider, Skull Man (which was a one-shot comic that got heavily reworked into Kamen Rider), and the original Himitsu Sentai Gorenger, the first of the long-running Super Sentai series. The director was Hiroshi Ikeda, who was an anime director in the 60s and 70s, but also had a long career as a show writer as well. It also featured the work of a little-known key animator named Hayao Miyazaki.

 

The plot itself revolves around Hayato, an adventurous young boy with a loving family who, along with his father, rescues his dad's boss and wife from a car crash and take them to a spooky mansion to avoid the rain. There, they encounter a mysterious skeletal sea captain and his flying dutchman, who's looking for revenge against the people who betrayed him and killed his family. 


After being rescued by the authorities, a giant robot attacks the city proclaiming itself to be a golem, the messenger of the Ghost Ship, and destroys large chunks of the city. Hayato's parents are killed in the destruction, but not before his father tells him they're not his real parents. 

After a mourning period, Hayato wants revenge, and accidentally uncovers corporate and government conspiracies, underwater bases, a plot to take over the world, giant talking robot crabs, the truth behind the mysterious sea captain and his flying Ghost Ship, and the sinister truth behind soda. Its all very Deus Ex, only wrapped up within the trappings of 60s super science fiction. As a curious footnote, the movie was one of the first anime to be dubbed in Russian and shown in the Soviet Union. 


The Flying Phantom Ship is a mix of horror, mad science, secret societies, and a ghost ship that gets into an aerial battle with a giant robot. The robot itself is merely a step on the ever escalating weirdness of the plot, but it shows the capability to fly, smash buildings, fire missiles, and broadcast threats. Its far, far, far from the weirdest thing in the movie (that would be a giant crab trash talking a guy before dissolving him with soda). 



Next time on Shin Super Robot Sunday: Ultraman Returns 

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Saturday, July 10, 2010

“We are the Neo-Humans. Bow down before us.”

I’m…not entirely sure what I just watched.

Wait, let’s break it down a bit. Earlier this year a game called Tatsunoko vs. Capcom came out for the Wii that in addition to including characters from Mega Man, Street Fighter and other Capcom franchises, also included a large number of characters owned by Tatsunoko, a company with a long history of anime. Stateside, probably their most recognizable series, Science Ninja Team Gatchaman, was adapted into Battle of the Planets. Anyway, the Tatsunoko characters are all pretty much unknown over here, but in the game they kick ass, so naturally I looked them up and learned that several of these venerable series have been both updated/rebooted or made into live action films. One of the more popular series, Shinzō Ningen Kyashān, (Neo-Human Casshern) is about a badass cyborg who fights legions of robots with his bare hands, so I guess it’s kind of like Magnus Robot Fighter, only with a robot dog ally and without a tiny skirt. In 2004, a live action movie, simply titled Casshern came out and, um, it’s really weird.

Plot
So, we’ve got the aftermath of some kind of war with the Eastern Federation on top, but still on a heavy military footing because of a large resistance movement. Heavy industrialization and all kinds of fallout has led to widespread urban creep and pollution and things kind of suck. However, one scientist discovers things called “Neo Cells” that work pretty much like ‘roided up stem cells and this means great things for the organ transplant field. Anyway, this scientist’s son enlists in the army and ends up getting killed by a booby-trapped baby (which is a pretty crappy way to go). Now, before we get to the obvious destination of this plot point, there’s a lot of moody dramatic scenes of the son’s ghost kind of hanging around the city and seeing his family members react to the news that he’s a corpse.

Regardless, a mysterious lightning bolt strikes the Doc’s lab and turns to stone (don’t look at me). This somehow causes all the body parts swimming in a Neo Cell bath to get active and start bonding together, creating a large number of now-alive-and-covered-in-muck people that then get mostly gunned down by the military since the government are assholes. A few manage to escape the troops and head into the mountains where they find a house/mansion/castle filled with inactive robots. Back in the city, the Doc finally puts his son’s corpse into the bath and brings him back to life.

So our resurrected hero gets a containment suit because his body is highly powerful but unstable and this happens in the nick of time, since the Neo-Humans come back with their robot horde to wreck shit up.

And that’s only what happens up to the halfway point. It’s a loooong movie.

Characters
Tetsuya Azuma/Casshern: Yûsuke Iseya plays our Hero. He starts off as a nice young guy, got a fiancée that he loves very much, a prominent scientist father and then he heads off to war where he participates in some very, very bad things and dies. But he gets better. Better than better, even! He gets super powers, like the ability to move hella fast and punch through robots! And brood! Yeah, there’s a lot of brooding and navel gazing in between punching the hell out of robots. And he spends some time as a ghost, which is never really explained.

Dr. Kotaro Azuma: Akira Terao plays Tetsuya’s caring but rather grim father. He’s the leading expert on Neo Cells and despite that strained relationship with his son, still loves him enough to bring him back from the dead. Gets some interesting plot twists down the line.

Midori Azuma: Kanako Higuchi plays Tetsuya’s mom. A gentle, kind woman who’s going blind (I think), she gets caught up in the craziness of the power struggles.

Luna Kozuki: Kumiko Asô plays Tetsuya’s beautiful, kind girlfriend. She figures prominently in a large number of scenes and gets some nice development. Her father is a robotics scientist and he is the one who actually builds the badass containment suit for Tetsuya.

Burai: Toshiaki Karasawa plays the Antagonist of the film. He’s a Neo-Human, recombined from body parts in a vat, he’s also really, really pissed about the Eurasian government being colossal jerks and gunning down helpless Neo-Humans. He upgrades to the leader of the robot legions, gets a badass red cape and becomes one hell of a complicated and sympathetic main villain. And certainly the film’s biggest badass.

Barashin: Jun Kaname plays a tall Neo-Human who gets into a killer swordfight with Casshern.

Sagurê: Mayumi Sada plays the hot Neo-Human working with Burai. She’s got a temper, that one.

Akubon: Hiroyuki Miyasako (at least, I hope I’ve got the credit right for this) plays the most interesting Neo-Human henchman. A hunchbacked mute who’s actually just a gentle guy with really crazy eyes, he’s very protective of Luna.

Visuals/Effects
Kazuaki Kiriya was director, director of photography and lead editor (damn!) and it was part of that wave of films that heavily used chromakey, like Sky Captain, 300 and Sin City. And like those films, you can definitely tell that most of the movie was filmed on a set. HOWEVER, what Casshern does differently is that it does an incredible job of translating anime visual tricks to live action. That means we get crazy camera angles, we get sudden art shifts where things just switch to black & white for various scenes and yes, we get live action speed lines, which is both silly and awesome at the same time. The visual design is sort of like V for Vendetta meets Sky Captain and the World of Tomorrow, meets Fritz Lang’s Metropolis with a hefty dose of gloomy Russian industrial architecture and a whole lot of Nazi symbolism in the military’s uniforms.

Really though, what the movie does best are high intensity and very, very insane action sequences. However, for the running length (142 minutes for the original cut), it could’ve definitely benefited from at least one more action scene to help break up the melodrama.

Writing
Characters created by Tatsuo Yoshida, writing by Dai Sato & Shotaro Suga & screenplay by Kazuaki Kiriya (man, he’s all over the place). Anyway, the story is a fairly grim and serious affair that doesn’t really seem to follow the original premise very much. Here, Casshern isn’t a cyborg per-se, and he doesn’t have his trademark helmet or sidekick dog Friender that can turn into a jet or whatever (though both of the latter do get continuity nods). Characters are fairly standard and while there are a fair number of interesting plot twists, they do kind of venture into plot hole territory from time to time (like where the hell do those stone lightning bolts come from?). You also get the anime standard themes of War = Bad. Nuclear War = Worse. War with Giant Robots = F’ing Awesome (okay, so that last one is an unintentional side effect)

But there is a problem with the story. Tonally, this is a very dark, grim, brooding and serious film. Perhaps too serious for a movie based on a 70s cartoon about a guy having ADVENTURES! where he karate chopped robots in half. There is a lot of fantastical imagery on the screen, but outside of the action scenes, there is no sense of wonder to go along with it. Well, see for yourself:


Dig that crazy 70's collar.

Sound
Original music by Shirô Sagisu (who did the music for the anime classic/notorious mindfuck Neon Genesis Evangelion) and during the action sequences, the music really kicks into gear. Outside of that, Ludwig Beethoven’s “Moonlight Sonata” permeates the film’s quieter moments. And the movie’s theme song “Dareka no Negai ga Kanau Koro” is by Hikaru Utada.

Conclusion
Casshern is a very, very interesting movie to watch. Very well made and visually incredible in many ways, I can’t wholeheartedly recommend it because it does tend to move too slowly in a large number of places when it really should'nt have to. There’s also the ending which is really, really weird (even compared to the rest of the movie). Still, I did like it quite a bit despite the flaws, so…sort of recommended for the adventurous out there.